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<title>pathfinding-visualizer/Pathfinding Visualizer/Assets/Scenes/MainScene.unity, branch main</title>
<subtitle>a pathfinding visualizer made in unity</subtitle>
<id>https://git.s-oshea.com/pathfinding-visualizer/atom/Pathfinding Visualizer/Assets/Scenes/MainScene.unity?h=main</id>
<link rel='self' href='https://git.s-oshea.com/pathfinding-visualizer/atom/Pathfinding Visualizer/Assets/Scenes/MainScene.unity?h=main'/>
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<updated>2023-08-08T16:31:23Z</updated>
<entry>
<title>ready for logan?</title>
<updated>2023-08-08T16:31:23Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-08T16:31:23Z</published>
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<id>urn:sha1:fe38db5f3786e1103b6da78925b2b688e4cd6065</id>
<content type='text'>
getting ready to piece UI elements together with the logic of the grid
</content>
</entry>
<entry>
<title>cells now change color based on value!!!</title>
<updated>2023-08-07T17:59:44Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-07T17:59:44Z</published>
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<id>urn:sha1:7c3fd8d5630482d96dbbfbed2cd08c0d3530d5ad</id>
<content type='text'>
colors are a bit weird though, need to figure that out
</content>
</entry>
<entry>
<title>created mesh array - WIP</title>
<updated>2023-08-05T19:34:41Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-05T19:34:41Z</published>
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<id>urn:sha1:94b8f55509cfea3706299abb7a909c9cd413ba80</id>
<content type='text'>
the meshes are generated in a grid formation but not positioned correctly :(
</content>
</entry>
<entry>
<title>colored mesh made</title>
<updated>2023-08-03T19:55:52Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-03T19:55:52Z</published>
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<id>urn:sha1:e6bd6d2c587c7bbe3aa5ef4fa72ebe91befb5c1f</id>
<content type='text'>
have a single mesh that changes color based on keyboard input. needs to be  made for each cell and have color based on cell-value
</content>
</entry>
<entry>
<title>back to goodness</title>
<updated>2023-08-03T19:05:01Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-03T19:05:01Z</published>
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<id>urn:sha1:0817da19fb705d5c8969a57de2d4617d87c8d0f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>removed UI from scene</title>
<updated>2023-08-03T18:40:56Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-03T18:40:56Z</published>
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<id>urn:sha1:eb9264d958ddb2e775568700f9e71c744ccfa565</id>
<content type='text'>
logan will now work in a separate scene
</content>
</entry>
<entry>
<title>fixed merge conflict</title>
<updated>2023-08-03T18:37:02Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-03T18:37:02Z</published>
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<id>urn:sha1:d97f09ac3090cfd4fbf27d8e31f1f344628b9866</id>
<content type='text'>
(hopefully!)
</content>
</entry>
<entry>
<title>started implementing UI</title>
<updated>2023-08-03T18:05:08Z</updated>
<author>
<name>dereelatwit</name>
<email>54997325+dereelatwit@users.noreply.github.com</email>
</author>
<published>2023-08-03T18:05:08Z</published>
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<id>urn:sha1:b8aa2e0935f309b112648f0352f35f5f33da946b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added placementModes and mesh testing</title>
<updated>2023-08-03T17:57:45Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-08-03T17:57:45Z</published>
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<id>urn:sha1:374125ba34e0366afb062578906877cfdf229bb9</id>
<content type='text'>
can place varying values into grid, starting to work on rendering meshes to represent the cells
</content>
</entry>
<entry>
<title>basic grid class implemented</title>
<updated>2023-07-31T23:34:53Z</updated>
<author>
<name>Simon O'Shea</name>
<email>osheas1@wit.edu</email>
</author>
<published>2023-07-31T23:34:53Z</published>
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<id>urn:sha1:6451c901fdad2bc084104cbd93cb8fad22a161b6</id>
<content type='text'>
can set / un-set values on each cell. concrete foundation implemented
</content>
</entry>
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